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Old Apr 09, 2005, 05:55 PM // 17:55   #1
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Default Ranger/Ele

Class: Ranger/Elementalist(20)
Marksmanship 11
Fire Magic 10
Wilderness Survival 10
Attribute Points: 199/200

Selected Skills
Skill: Troll Unguent (5,3,10) [Skill]
Wilderness Survival Level : 10
For 10 seconds, you gain health regeneration +8 .

Self Explanatory.

Skill: Barrage (elite) (5,0,1) [Bow]
Marksmanship Level : 11
All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +12 damage if they hit. This is an elite skill.

Skill: Conjure Flame (10,1,60) [Enchantment]
Fire Magic Level : 10
Lose all enchantments. For 60 seconds, your attacks strike for an additional 11 fire damage.

Skill: Mark of Rodgort (25,2,20) [Hex]
Fire Magic Level : 10
For 16 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 3 seconds.

Skill: Punishing Shot (elite) (10,0,5) [Bow]
Marksmanship Level : 11
If Punishing Shot hits, you strike for +24 damage and your target is interrupted. This is an elite skill.

Skill: Melandru's Arrows (elite) (5,2,12) [Preparation]
Wilderness Survival Level : 10
For 18 seconds, whenever your arrows hit, they cause bleeding for 18 seconds and do +21 damage if they hit a target who is under an enchantment. This is an elite skill.

Skill: Pin Down (15,0,15) [Bow]
Marksmanship Level : 11
If Pin Down hits, your target is crippled for 12 seconds.

Skill: Apply Poison (15,2,12) [Preparation]
Wilderness Survival Level : 10
For 12 seconds, enemies struck by your physical attacks become poisoned for 11 seconds.


There's several combos I want to hit here, Conjure flame, then cast Mark of Rodgort then hit them with barrage.

Pin down is for chasing purposes, particulary melee.

Apply poison/Melandru's Arrows with Punishing Shot should fix for a nasty blow especially if a melee is chasing me.
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Old Apr 09, 2005, 06:16 PM // 18:16   #2
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Preparations do not stack and you can only have one elite skill in your skill bar. You have 3 elites.

With two 10 energy skills, two 15 energy skills, one 25 energy skill, and no points in Expertise, this build will be impossible to run efficiently.

Apply Poison is horrible. Get rid of it. Mark of Rodgort is way too costly for a ranger to be using. Not worth it since you can use Incendiary Arrows anyways plus they add interrupt. Conjure + Barrage isn't as great as it used to be, considering you have to have a bow to match the conjure spell (in this case a fire bow).

This build is too based on what skills look good and not what works well together.
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Old Apr 09, 2005, 06:39 PM // 18:39   #3
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Hehe that's what I was shootin for, doh. It wasn't really what skills look good, I was thinking more of the lines of effectiveness. Wanted to do some decent damage.

Last edited by Oadn_Bsff; Apr 09, 2005 at 06:47 PM // 18:47..
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Old Apr 09, 2005, 06:48 PM // 18:48   #4
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This is not only impractical but completely impossible. Mark of Rogdort costs 25 energy, nearly completely draining your energy pool... you'll have ~4 energy left if you are using the Druid's Armour... So no, you won't be able to do much afterwards... not to mention the countless other things in this build that are completely wrong.

Stacking Preperations is not possible... You only can have ONE elite in your skill bar... You simply don't have the energy available to do this.

Sorry to say, but it's back to the drawing board for you, lol.
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Old Apr 09, 2005, 06:50 PM // 18:50   #5
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Well what would you guys suggest, seeing that I'm not really getting anything right?
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Old Apr 09, 2005, 07:06 PM // 19:06   #6
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Quote:
Originally Posted by Oadn_Bsff
Well what would you guys suggest, seeing that I'm not really getting anything right?
I think four good skills you should have (going with what you seem to like) for PvP are:

Dual Shot
Conjure Flame
Melandru's Arrows
Pin Down

Try making a build by finding four skills to work well with those four. And maybe use a four attribute distribution of Expertise, Marksmanship, Fire Magic and Wilderness survival. You are definately going to want a good amount of Expertise for energy management in any ranger build.

Sorry, I'm not a fan of creating a full build for someone. I rather tell them a few skills and let them work out a build so they get experience (and just because I make a build or suggest something doesn't mean it is the best anyways. I could be wrong... sometimes... rarely... )

Edited to add PvP tips for ranger build:
1 preparation is enough.
Conjure Flame is probably only benefit from Fire Magic.
Figure out you role. Heavy damage? Anti-caster? Conditions giver? etc.
A defensive stance is always a good choice to add, but not necessary.
Speed increasers are great to increase your damage output.
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Last edited by Kha; Apr 09, 2005 at 07:10 PM // 19:10..
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Old Apr 09, 2005, 07:17 PM // 19:17   #7
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going to see what i can do with air aswell.. and i want to destroy melees.. heavy damage ;-)
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Old Apr 09, 2005, 07:36 PM // 19:36   #8
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Well, Conjure is a decent skill but it's been made a lot more difficult lately. To use it, your weapon must have elemental damage already on it. For example:

Firey Short Bow w/ Conjure Flame will work.

Icy Short Bow w/ Conjure Flame will NOT work.

Plain Short Bow w/ Conjure Flame will also NOT work.

Shocking Short Bow w/ Conjure Lighting will work.

This makes it harder to use Conjure *Element* very well. Conjure *Element* was often one of the only reasons to make a Ranger/Elementalist, so you're seeing a lot less of them now. People tend to favour R/Mo, R/Ne, and R/Me a lot more.

One thing I've noticed about your Ranger build as well... you have nothing in the Expertise Attribute. If you are making a Ranger Primary AT ALL you will absolutely NEED this skill. It's not even a question. Maybe you don't fully understand what Expertise is doing. Here's a chart that Ensign put together to show you the effects of Expertise. Basically,

Generally, when you're choosing your Primary Class, you're looking @ 3 things: The Primary Attribute (such as Strength for Warrior, Expertise for Ranger, Energy Storage for Elementalist, etc.), the Armour available to that class, and the total energy pool.

Rangers only get 25 base energy (with their armour) so using skills in the elementalist line that cost over 10 energy... that's cutting it pretty close.

I've never given the R/E a lot of time or thought, but taking a glance now... a lot of the Ranger Speed buffs have like 30-60 second recharges... so in PvE, Windborne Speed might be something to look at.

You have the right idea with Pin Down but I think you will want to look at more ranger skills. Hunter's Shot is, without question, one of the best Ranger Bow skills available. But also, don't forget that the ranger doesn't HAVE to use Bow Skills primarily. Trapping Rangers are viable builds in a team environment... but I've never played one so I can't attest to their strength in PvE, really. They are something that I've been meaning to try.

In reality, just play around in the April Event. I always like to pop into the Arena and give something a shot... but don't simply judge it's effectiveness on Arena Performance alone. If it works well in the Arena, there's a good chance that it might do well elsewhere... but not a guarantee.

Always experiment... but be prepared to be dissapointed and wrong. Try and think things through... but don't hesitate to go crazy either.

Just remember... only 1 elite at a time... and watch you energy cost, casting time, and recharge time... any one of those 3 things can mean the difference between a skill that's PERFECT for your build or one that just doesn't fit at all.
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Old Apr 09, 2005, 07:55 PM // 19:55   #9
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Quote:
Originally Posted by Shrapnel_Magnet
You have the right idea with Pin Down but I think you will want to look at more ranger skills. Hunter's Shot is, without question, one of the best Ranger Bow skills available. But also, don't forget that the ranger doesn't HAVE to use Bow Skills primarily. Trapping Rangers are viable builds in a team environment... but I've never played one so I can't attest to their strength in PvE, really. They are something that I've been meaning to try.
Traps are a great way to help your monks stay protected. Even adding Barbed Trap to the build would come in very handy. It will take a slot away from using a skill to boost your range damage, but it will help the team out geatly.
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